1.3333
Decimal ratio
the repeating decimal value of 4 divided by 3
The complete reference for 4:3 dimensions. Calculate width or height instantly, explore standard resolutions from 240p to 4K-class photography, and get CSS code for any projector, tablet, camera, or archive workflow.
1.3333
Decimal ratio
the repeating decimal value of 4 divided by 3
10+
Standard resolutions
from QVGA and VGA all the way to 4K-class photography output
75%
CSS padding value
the clean integer fallback used for legacy responsive containers
Calculate 4:3 Dimensions
This calculator handles width-to-height, height-to-width, and verification workflows with unit conversion, diagonal output, responsive CSS values, and instant visual previews.
Enter a width and calculate the matching 4:3 height.
Quick 4:3 resolutions
Current Output
1024 × 768 px
1280 px
Height from width: H = W × 0.75
Width from height: W = H × 1.3333
CSS fallback: padding-top: 75%
Complete 4:3 Resolution List
4:3 resolutions span retro video, projectors, iPad-era design, conferencing, and photography. Click any row to push it back into the calculator above and confirm the exact ratio, CSS padding, and diagonal size.
LEGACY
Use these sizes when targeting legacy media, camera sensors, iPad-era interfaces, projector decks, or exact 4:3 exports that must avoid widescreen cropping.
SD
Use these sizes when targeting legacy media, camera sensors, iPad-era interfaces, projector decks, or exact 4:3 exports that must avoid widescreen cropping.
HD
Use these sizes when targeting legacy media, camera sensors, iPad-era interfaces, projector decks, or exact 4:3 exports that must avoid widescreen cropping.
2K
Use these sizes when targeting legacy media, camera sensors, iPad-era interfaces, projector decks, or exact 4:3 exports that must avoid widescreen cropping.
4K
Use these sizes when targeting legacy media, camera sensors, iPad-era interfaces, projector decks, or exact 4:3 exports that must avoid widescreen cropping.
What Is the 4:3 Aspect Ratio?
The 4:3 aspect ratio means that for every 4 units of width, there are 3 units of height. As a decimal, this equals 1.3333 recurring, and in CSS it translates into the clean fallback value of 75 percent because 3 divided by 4 equals 0.75 exactly. That mathematical simplicity is one reason 4:3 remains easy to remember and easy to implement in code, slide software, and design tools.
For much of the twentieth century, 4:3 was the dominant screen format. It shaped broadcast television, early computer monitors, projectors, and classroom displays long before widescreen became the norm. If you grew up with CRT televisions, classic PowerPoint decks, or old desktop displays, you were almost certainly looking at 4:3 every day.
The ratio traces back to early motion picture film. Thomas Edison's team helped standardize a 35mm frame shape in the 1890s, and early television engineers later adopted a similar proportion because it made existing film content easier to reuse. That film-to-broadcast continuity is why 4:3 became such a durable standard across cinema, television, and computing.
Even after widescreen took over, 4:3 never vanished. It still matters in Zoom and other video conferencing workflows, Micro Four Thirds camera systems, older iPad layouts, classroom projectors, retro gaming, and legacy content restoration. For those workflows, 4:3 is not a nostalgic leftover. It is still the technically correct ratio.
Where 4:3 Is Still Used Today
4:3 is no longer the default everywhere, but it remains highly relevant in video conferencing, education, camera workflows, archival media, and retro gaming. These use cases explain why the ratio still has real operational value rather than just historical interest.
The default ratio for video calls
Zoom, Microsoft Teams, and Google Meet often default to a 4:3 camera capture ratio, especially with older webcams and built-in laptop cameras. If your feed looks too tight or your virtual background is misframed, it is often because the camera is still delivering 4:3 rather than 16:9. Virtual backgrounds and safe overlays work best when you start from exact 4:3 dimensions.
Native sensor format for MFT cameras
The Micro Four Thirds ecosystem uses a native 4:3 sensor. Olympus, OM System, Panasonic Lumix, and several video-centric hybrid cameras all inherit this shape. Shooting native 4:3 gives you the full sensor area, while switching to 16:9 crops the top and bottom and reduces usable resolution.
Legacy iPad display ratio
Early iPad generations used exact 4:3 displays at 1024×768 and later 2048×1536 Retina. That legacy still matters because many educational apps, kiosk interfaces, and classroom tools were built around those dimensions. If you are maintaining old tablet interfaces, 4:3 is often still the safest canvas.
The standard for presentation projectors
XGA at 1024×768 remains common in classrooms, conference rooms, and budget projectors. If you do not control the hardware at the venue, 4:3 is the safer default because it avoids unexpected letterboxing and keeps slides readable on older projection systems.
The original broadcast standard
Classic television shows, news archives, VHS-era footage, and early digital video were produced in 4:3. Streaming platforms preserve this footage with pillarboxing on modern displays. When remastering or cataloging older content, it is essential to verify that the original frame really is 4:3 before cropping or scaling.
The native ratio for classic games
From Atari through PlayStation 2, most games were designed for 4:3 displays. Stretching retro interfaces to 16:9 usually distorts sprites, UI, and pixel art. Emulators, capture tools, and remake projects often preserve 4:3 on purpose to stay faithful to the original presentation.
4:3 Aspect Ratio in CSS
Search interest around “4:3 aspect ratio CSS” usually comes from teams shipping conference tools, camera galleries, or legacy display layouts. 4:3 is especially convenient in CSS because the fallback padding value is an exact 75 percent with no rounding.
Fixed size helper
Computed height
768px
Tailwind utility
aspect-[4/3]
Modern browsers support `aspect-ratio: 4 / 3`, but the classic fallback remains unusually clean here because the percentage is a simple 75 rather than a rounded decimal.
Recommended in current browsers.
.container-43 {
width: 100%;
aspect-ratio: 4 / 3;
}Useful when older embeds still require the classic hack.
.wrapper-43 {
position: relative;
width: 100%;
padding-top: 75%; /* 3 ÷ 4 × 100 = 75% */
}
.wrapper-43 > * {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
}Best for presentation canvases and hard-coded templates.
.fixed-43 {
width: 1024px;
height: 768px; /* 1024 × 3 ÷ 4 = 768 */
}4:3 Screen Sizes by Diagonal
Physical sizing matters when you are restoring older hardware, designing kiosk interfaces, or matching slides to projectors and tablet enclosures. For 4:3, the geometry is especially clean because width is 80 percent of the diagonal and height is 60 percent.
Width
19.71 cm
7.76 in
Height
14.78 cm
5.82 in
Recommended pixel reference
1024×768
| Diagonal | Width | Height | Typical device |
|---|---|---|---|
| 9.7 inch | 19.8 cm | 14.8 cm | iPad (1-4) |
| 10.1 inch | 20.5 cm | 15.4 cm | Early Android tablet |
| 12.1 inch | 24.6 cm | 18.5 cm | Old notebook display |
| 14.1 inch | 28.7 cm | 21.5 cm | Pre-widescreen laptop |
| 15.0 inch | 30.5 cm | 22.9 cm | Classic ThinkPad |
| 17.0 inch | 34.6 cm | 26 cm | Large 4:3 notebook |
| 19.0 inch | 38.7 cm | 29 cm | Early flat-panel monitor |
| 21.0 inch | 42.7 cm | 32.1 cm | Desktop monitor |
9.7 inch
19.8 cm × 14.8 cm
10.1 inch
20.5 cm × 15.4 cm
12.1 inch
24.6 cm × 18.5 cm
14.1 inch
28.7 cm × 21.5 cm
15.0 inch
30.5 cm × 22.9 cm
17.0 inch
34.6 cm × 26 cm
19.0 inch
38.7 cm × 29 cm
21.0 inch
42.7 cm × 32.1 cm
The Math Behind 4:3
4:3 is easy to calculate by hand because the ratio is already fully reduced, the inverse is a clean 0.75, and the CSS padding value is an exact integer. That makes it one of the most implementation-friendly aspect ratios on the web.
Step 1: GCD(1024, 768)
1024 = 1 × 768 + 256
768 = 3 × 256 + 0
GCD = 256
Step 2: 1024 ÷ 256 = 4
768 ÷ 256 = 3
Result: 4:3
Step 1: GCD(800, 600) = 200
Step 2: 800 ÷ 200 = 4
600 ÷ 200 = 3
Result: 4:3
H = W × (3 ÷ 4) = W × 0.75
Example: 1024 × 0.75 = 768
W = H × (4 ÷ 3) = H × 1.3333
Example: 768 × 1.3333 = 1024
P = (3 ÷ 4) × 100 = 75%
The cleanest responsive padding value of any common ratio
D = √(W² + H²) = W × 1.25
Example: √(1024² + 768²) = 1280 px
Ratio
4:3
already in its simplest fractional form
Fraction
4/3
the direct fractional expression of width over height
Decimal
1.3333
the repeating decimal value of 4 divided by 3
Inverse
0.75
height as a percentage of width
CSS padding
75%
a rare exact integer percentage for responsive containers
Width as percent
133.33%
how much wider the frame is than its height
4:3 vs 16:9
Most people deciding between 4:3 and 16:9 are not comparing abstract numbers. They are choosing between projector compatibility, tablet-like height, streaming playback, conferencing, photography, or widescreen publishing. This section shows how the ratios differ in practical terms.
4:3
1.333 : 1
The more balanced frame. Taller, easier for slides, tablets, camera stills, and legacy display systems.
16:9
1.778 : 1
The wider modern default. Better for streaming, desktop screens, TVs, and landscape-first media players.
4:3 in Photography
The Micro Four Thirds system, developed by Olympus and Panasonic, uses a sensor with a native 4:3 ratio. The name itself points back to the shape. When you shoot in native 4:3, you preserve the full sensor area and keep maximum resolution. Switching to 16:9 in-camera is usually a crop, not a different sensor readout, so you lose image area immediately.
That makes 4:3 especially important for photographers working with OM System and Panasonic Lumix bodies, as well as hybrid teams exporting still frames from MFT footage. Common native photo resolutions in this ecosystem include 4032×3024 and 3072×2304. Those numbers map cleanly to print workflows and tablet-friendly layouts.
Smartphones also keep 4:3 alive. Still photography on many phones defaults to 4:3 because it captures the full sensor more efficiently than 16:9. Apple, Samsung, and Google all ship default photo modes that land close to 4:3, such as 4032×3024 on iPhone-class sensors or 4000×3000 on Galaxy devices. Video, by contrast, usually flips to 16:9 or 9:16 because those ratios are optimized for playback rather than full-sensor still capture.
4:3 also aligns well with common print sizes. A 4×3 inch print, an 8×6 print, a 12×9 enlargement, and a 16×12 poster all preserve the ratio without wasting pixels on heavy crops. For portrait, product, documentary, and architectural work, the slightly taller frame can feel more balanced than 16:9 while still leaving enough width for environmental context.
iPhone 15 Pro
12MP default still photo output
Samsung Galaxy S24
12MP default photo mode
Google Pixel 8
12.5MP merged photo output
How To
Decide whether you already know the width or the height. Projector workflows usually start with width, while camera or tablet layouts sometimes begin with a fixed height.
To find height from width, multiply width by 0.75. To find width from height, multiply height by 1.3333. Example: 1024 × 0.75 = 768.
Enter the numbers above to confirm the exact ratio, view the decimal value, get the CSS padding of 75 percent, and see where the size fits in current 4:3 workflows.
4:3 produces clean integers whenever the width is divisible by 4 or the height is divisible by 3. When you start from awkward values like 1366, expect a decimal and round carefully.
Use `aspect-ratio: 4 / 3` in modern CSS or `padding-top: 75%` for legacy support. In Figma or other design tools, lock the aspect ratio and enter one dimension.
Frequently Asked Questions
4:3 is a ratio, not a single pixel count. Any resolution where width divided by height equals about 1.3333 qualifies. Common 4:3 sizes include 640×480, 800×600, 1024×768, 1280×960, 1600×1200, and 2048×1536.
Zoom often defaults to 4:3 for webcam video, especially with older webcams and built-in laptop cameras. It can support 16:9 if the camera hardware exposes a widescreen mode, but many conferencing setups still behave like 4:3 first.
The classic CSS padding-top value for 4:3 is exactly 75 percent because 3 divided by 4 times 100 equals 75. That makes 4:3 one of the easiest aspect ratios to implement in legacy responsive layouts.
Early iPad models used exact 4:3 displays at 1024×768 and later 2048×1536 Retina. Modern iPads are close to 4:3 in some lines but not all models are mathematically exact, so check the specific device before treating it as perfect 4:3.
4:3 is more square and 16:9 is wider. A 4:3 frame is about one third taller relative to its width than a 16:9 frame. That makes 4:3 better for slides, tablet layouts, and some photography, while 16:9 is better for streaming and modern displays.
Micro Four Thirds cameras use 4:3 as their native sensor shape, including many Olympus, OM System, Panasonic Lumix, and Blackmagic-related workflows. Many smartphones also default to 4:3 for still photos even when video uses 16:9.
You can crop the left and right sides of a 16:9 frame to fit 4:3, which removes about 25 percent of the width, or you can letterbox within a 4:3 container. Cropping preserves a full 4:3 frame but loses image area, while letterboxing preserves all content with bars.
True consumer 4K is 3840×2160 in 16:9, but a 4:3 frame with similar high-end density is often 4096×3072 or 3072×2304 depending on the workflow. In photography and sensor specs, 4096×3072 is a common 4K-class 4:3 reference.
Keep Exploring
Use the main tool for any ratio, units, and diagonal conversions.
Compare 4:3 with the modern widescreen standard.
Move from classic screens into vertical mobile-first video.
Generate ratio utilities for production-ready embeds.
See how ratios affect prints, crops, and camera output.
Review platform-safe ratios for streaming and publishing.
Check how square, widescreen, and vertical ratios compare.
Read the long-form comparison between classic and widescreen formats.